Aug 04, 2006, 04:16 AM // 04:16 | #1 |
Ascalonian Squire
Join Date: Sep 2005
Profession: W/Mo
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Two Axe Mod Questions
Would someone mind advising me on these two questions?
First, when you apply a modification to a weapon, will it always replace the modification of the same type? For exmple, If you apply a Cruel Axe Haft which lengthens deep wound duration on foes by 33% to Victo's Battle axe which has the following stats. * Slashing damage: 6-28 (req. 9 Axe Mastery) * Damage +15% (while Health is above 50%) * Armor penetration 20% (Chance: 20%) * Health +30 Will it ALWAYS replace the Armor penetration 20% (Chance: 20%)? Second, Which is the best Haft mod to Victo's Axe: Barbed - Lengthens bleeding duration on foes by 33% Crippling - Lengthens crippled duration on foes by 33% Cruel - Lengthens deep wound duration on foes by 33% Poisonous - Lengthens poison duration on foes by 33% Heavy - Lengthens weakness duration on foes by 33% Furious - Double Adrenaline on hit (Chance: 2-10%) Sundering - Armor penetration +20% (Chance: 10-20%) Vampiric - Life stealing: 1-3 life per hit (for Swords, Axes, Daggers and Spears) Zealous - Energy gain on hit: 1, Energy regeneration: -1 Thanks for any help Drowbane |
Aug 04, 2006, 04:21 AM // 04:21 | #2 |
Grotto Attendant
Join Date: Sep 2005
Location: Sydney, Australia
Guild: Spank [Me]
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a prefix mod will always replace the prefix (ie. sword hilt for hilt, axe haft for haft, bow string for string, etc...) and a suffix mod replaces the suffix (ie. sword pommel for pommel, axe grip for grip, bow grip for grip, etc...).
but most importantly, you CAN'T REPLACE ANY MODS ON GREEN ITEMS. |
Aug 04, 2006, 04:32 AM // 04:32 | #3 |
Ascalonian Squire
Join Date: Sep 2005
Profession: W/Mo
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Thanks for the info!
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